Detention Adventure

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Season 3
15:00
With the school year over and mystery solved, the Detention Adventure Four decide to honour their reputation with one more giant prank.
14:00
Team Detention confronts Lounsberry about their findings on the Island and questions his intentions. Back on the Island, the team faces some hard truths and makes an even harder decision.
12:00
The whole team is looking spiffy for the end of year dance until Kelly shows up and reveals the problem with their last mystery. The gang quickly head back to the Island and have some major realisations.
18:00
After a dangerous prank rocks the school, Kelly makes a documentary to help uncover the culprit - and in the process reveals a problem with the team's last adventure.
08:00
Raign's realisation takes the team back to the obelisk, which they use to reveal a long-lost treasure left by legendary artist Lawren Harris.
17:00
After swallowing three ghost peppers, Raign wakes up back at school. Except everything is not as it seems.
12:00
The gang must venture past the boundaries of camp to the Forbidden Valley. When tempers flare, the Core Four each go their separate ways and must face their darkest fears before making a big discovery deep in the woods.
11:00
Running out of fuses quickly, the team puts Joy and Dash in charge of solving the riddle.
13:00
After Brett blows a fuse to the colourful boardwalk, our four adventurers need to infiltrate their enemies' bunks in search of more power.
11:00
After missing 'bunk check', our heroes are now under the watchful eye of Coach Rod and Miss Marner. To continue onwards, they must find a way to rid themselves of their unwanted teammates.
14:00
Raign, Brett, Joy, and Hulk are sent off to dreaded 'Island School' for the highest academic achievers. Reluctant to partake in camp activities, the crew discovers that their next clue is actually on the island with them!
Season 2
Trapped, running out of time, and no cell reception, the gang needs to confront their fears and draw from their past in order to escape the underground tomb.
The last clue leads our party of five to a silent snowy graveyard where they discover a tomb. Our mysterious red cloak villain is revealed, and Kelly must face her past to move ahead.
Reunited, our core four gain some perspective as they endure public humiliation performing the worst play in history.
Brett finds himself treasure hunting solo while also attempting to get the gang back together. Gym class forces the group to reunite and learn that a strong foundation is the key to any obstacle.
The fab five must team up with an old enemy to pull off a daring heist on the Historical Society. Tensions run high when someone is a no-show, making the group leave their comfort zone.
A bright star leads these wise boys and girls to a dusty antique store in search of the next clue. They must quickly choose if the eerie shopkeeper is friend or foe as he teaches them a lesson outside of school.
Upon realising someone is following them, the core four need to find a creative way to escape the church while decoding the next clue.
The detention team follow their clue to a 'haunted' church that supposedly reveals your darkest fears. Kelly stays behind to 'keep watch' - but is she keeping a secret of her own?
Principal Lounsberry assigns our heroes to perform in a historical reenactment as their detention, under the watchful eye of shrewd local historian Miss Dumont.
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