Lost In Oz

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Season 1
Outnumbered and out of magic, Dorothy and her friends must outwit Guph to retrieve the Nome King's Belt and save Emerald City.
After Guph swaps the populations of Emerald City and the Nome Kingdom, Dorothy and her friends once again have to escape and find their way home.
Dorothy and her friends must find the Nome King's Belt before Guph can get his hands on this magical artifact and take control of the Fairylands.
Dorothy and her friends arrive back in Emerald City, where a desperate attempt to save Cyra leads West to seek help from an old foe.
Dorothy finds all the magic she needs to send her friends back to Oz, but first they'll all have to join forces to save Reigh from Animal Control.
Dorothy and her friends are trapped in Kansas, but with the shocking discovery that magic also exists in Dorothy's world, they may find a way back to Oz.
After General Guph fills Dorothy's journal with magic and sends her house flying away on another tornado, she and all her Emerald City friends find themselves lost again.
Dorothy, Toto, Scarecrow and Roquat find themselves at the entrance to a mysterious tunnel that connects Emerald City and the Deadly Desert, but nothing can prepare them for what they find on the other side.
When General Guph sends his fiercest henchman after Dorothy and her friends, our heroes in both Emerald City and the Deadly Desert find themselves on the run.
Dorothy, Toto, and Scarecrow sail across the Deadly Desert with their new "frenemy" Roquat along for the ride, but an unexpected detour lands them in serious trouble.
Dorothy finishes building her escape sandboat, but she'll need the wind in order to get back to Emerald City with her friends. Meanwhile, West discovers the missing ingredient necessary to control her magical powers.
West struggles to control the powerful magic she's been experiencing ever since she and Dorothy faced Langwidere. Meanwhile, in the Nome Kingdom, Dorothy hatches a plan to escape with Toto and Scarecrow before it's too late.
When Dorothy, Toto and Scarecrow find themselves stranded in the Deadly Desert, they follow a mysterious beacon in search of help...but will it lead them to friends or foes?
Dorothy and her friends must sneak into Glinda's castle, now occupied by Langwidere, and face the wicked witch in order to restore Emerald City's memories and finally send Dorothy home.
Dorothy, Toto, and Glinda must escape their painted prison and rally their friends before Langwidere erases them from everyone's memories. Can our heroes change the course of history in Oz?
When Langwidere imprisons Dorothy and Toto inside a magical painting, our heroes find a secret portal.Together, they must escape before Langwidere takes over Emerald City, and makes Dorothy's return home an impossibility.
As the team zeroes in on the location of the missing magic, and Dorothy's ticket home, they enlist the help of the Growleywogs to defeat the Nomes.
On their way to find the stolen magic, Dorothy, West, Ojo, and Toto are taken prisoner by Fitz. After they're captured, the team must put aside their differences and work together to defeat a dangerous band of Growleywogs.
Dorothy and West go in search of Langwidere, but come face to face with Glinda herself. The Good Witch has a plan to send Dorothy home... but first they'll have to retrieve the stolen magic of Emerald City.
West's evil aunt Langwidere persuades the team to retrieve Glinda's magical pearl, but when Dorothy and West can't agree on a plan, Dorothy finds herself even farther from home.
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