Sadie Sparks

Season 1

Season 1, Episode 26 - Mama Memory

4.3 2 x
Selina is furious - she's returned home to find that Sadie's cauldron has spat orange goo all over her kitchen. Sadie lies and tells her mum that it was part of a school experiment for Miss Lacey.

Season 1, Episode 25 - The Bane Of Blaine

4.2 3 x
Sadie and Blaine are in the forest, practising levitation spells, when Zaine, Blaine's older (and super cool) first cousin appears. Zaine offers to help Blaine with some risky magic.

Season 1, Episode 21 - Magic Vs. Aliens

4.0 1 x
One morning, a UFO is rumoured to have been spotted in Harmony Woods. Sadie, Gilbert and Teepee head over to check it out.

Season 1, Episode 20 - A Nose For Trouble

4.8 0 x
Mordecai decides to put the young wizards to a test, swapping the two mentors with their proteges, so that Gilbert is assigned to Blaine and Cornelius to Sadie.

Season 1, Episode 19 - Super Teepee

4.0 5 x
In the cafeteria one day, Sam stumbles with his tray of food. On a reflex action, Sadie shoots out a spell to stop him falling, which results in Sam and his tray levitating in front of everyone. Will her magic be exposed?

Season 1, Episode 18 - Creature Care

4.0 3 x
Following an electrical storm, another rift has opened between the human world and the magical realm. Sadie is drafted in by the Wardens to help seal it.

Season 1, Episode 17 - Mentor Mayhem

4.0 6 x
When Gilbert and Sadie get into a squabble in front of the Wardens, they're sent packing with a transformation spell as homework. They're still hot-tempered when a magical cat slinks in, introducing herself as Purrpetua.

Season 1, Episode 16 - Zen Rabbit

4.0 3 x
As Gilbert nervously prepares for his annual review with the Wardens, another rabbit is brought home to the Sparks household.

Season 1, Episode 15 - The Double Dare Scare

4.0 14 x
While leading Sadie's class on a nature hike through a forest, Coach's map-reading skills fail him and he manages to get the whole group lost for the night!

Season 1, Episode 14 - Glove Story

4.3 9 x
Sadie obtains a magic glove which can change the ordinary door you're opening into a portal into another room, but Sadie's friends forget to close the door behind them!