Take On Technology

June 2018

Season 1, Episode 9 (Worm Farms)

3.0 8 x
Can we stop wasting food scraps, have a green thumb and keep worms happy and healthy all at the same time? This program shows that the answer is clearly yes!
May 2018

Season 1, Episode 8 (Musical Instruments)

3.0 6 x
Music may be the elixir of life, but just how do instruments make sounds? We begin by looking at some common household objects that can be used to make sounds.
March 2018

Season 1, Episode 3 (Headwear)

3.0 7 x
This program looks at all the different situations in which people wear headgear, from competing in cycling races to working as a welder or in a busy commercial kitchen.

Season 1, Episode 2 (Playgrounds)

3.0 8 x
While Dodly goes off to design his dream playground, we visit others and take a close look at the materials used and how some parts work together as a system to provide movement.

Season 1, Episode 1 (Bridges)

3.0 9 x
How often do we stop to take a good look at how a bridge is constructed? This program examines the different forms bridges take and explain some reasons for these differences.
June 2017

Season 1, Episode 12 (Sound Technology)

4.0 14 x
We investigate how technology used in the recording of sound is ever changing.

Season 1, Episode 10 (Food Technology)

4.0 23 x
How do you design a meal that meets certain criteria? This program looks at the role recipes, ingredients, utensils and culinary flair all play when it comes to preparing food.
May 2017

Season 1, Episode 7 (Boats)

3.0 11 x
What keeps a boat afloat and what role does its shape play in helping it to move? The quest to answer these questions leads us to investigate a range of possible boat building materials.

Season 1, Episode 6 (Food Containers)

4.0 11 x
Why do we put food into containers, and why are they all so different? The need to match the package to the product is explained and illustrated using a range of different foods.

Season 1, Episode 5 (Toys)

3.0 9 x
While Flyn embarks on a mission to make a new toy for a bored, bed-bound Dodly, we explore some criteria for designing toys for certain users.