Take On Technology

2017
20:00

Season 1, Episode 12 (Sound Technology)

4.0 6 x
We investigate how technology used in the recording of sound is ever changing.
15:00

Season 1, Episode 10 (Food Technology)

4.0 8 x
How do you design a meal that meets certain criteria? This program looks at the role recipes, ingredients, utensils and culinary flair all play when it comes to preparing food.
15:00

Season 1, Episode 9 (Worm Farms)

3.0 0 x
Can we stop wasting food scraps, have a green thumb and keep worms happy and healthy all at the same time? This program shows that the answer is clearly yes!
15:00

Season 1, Episode 7 (Boats)

3.0 2 x
What keeps a boat afloat and what role does its shape play in helping it to move? The quest to answer these questions leads us to investigate a range of possible boat building materials.
15:00

Season 1, Episode 6 (Food Containers)

4.0 5 x
Why do we put food into containers, and why are they all so different? The need to match the package to the product is explained and illustrated using a range of different foods.
15:00

Season 1, Episode 5 (Toys)

3.0 1 x
While Flyn embarks on a mission to make a new toy for a bored, bed-bound Dodly, we explore some criteria for designing toys for certain users.
15:00

Season 1, Episode 4 (Bags)

3.0 0 x
Where would we be without bags to help us carry things? In this program we learn how a well-designed and properly worn bag can make everything from carrying schoolbooks to picking fruit easier.
Episodes 2016
15:00

Season 1, Episode 3 (Headwear)

3.0 6 x
This program looks at all the different situations in which people wear headgear, from competing in cycling races to working as a welder or in a busy commercial kitchen.
15:00

Season 1, Episode 2 (Playgrounds)

3.0 22 x
While Dodly goes off to design his dream playground, we visit others and take a close look at the materials used and how some parts work together as a system to provide movement.
15:00

Season 1, Episode 11 (Cubby Houses)

3.0 19 x
This program explores the use of measurement when designing something, and touches briefly on the concept of building to a scale.
Archive