Floogals

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Season 2
The Floogals are puzzled by this odd, round inflatable thing floating in the Hoomans swimming pool. And having accidentally let the air out, they must now re-inflate it before Girl Hooman returns for her swim.
The Floogals find themselves in an unfamiliar room. When they hear Hooman kids talk about Show & Tell they think they've been discovered.
Flo accidentally knocks a box of building blocks over and thinks she's broken whatever was inside. The Floogals try to build all the things on Boy Hooman's birthday list.
Boomer is sad that Girl Hooman's dolls house looks like it's being side lined and maybe even given away! Fleeker and Flo find that all the furniture in the spare room is covered in sheets.
Believing Fleeker has been changed into a frog, Flo and Boomer follow the frog's orders, until they become suspicious that this frog may not be Fleeker after all and rather a fascinating pond creature.
When Boomer uses his folded Fizzer as a bookmark in one of Girl Hooman's books, it ends up getting taken to the library. The Floogals go the library too, desperate to get the Fizzer back.
When the Hoomans go on a holiday in a camper the Floogals find themselves along for the ride. But what is this strange, shrunken, moving house? And why would anyone choose to get in one?
When Boomer accidentally knocks over Girl Hooman's jug of homemade lemonade, the Floogals must replace it. In Floogal-style they figure out how to make a new batch and fill the jug in the nick of time.
On finding Dad Hooman's golf clubs on the upstairs landing, the Floogals inadvertently send a golf ball bouncing off into the house and have to return it, playing a game of golf themselves in the process.
The Floogals can't work out why Girl Hooman is scared of her closet. When they hear it's because she thinks there's a monster in there Flo is very sceptical.
Flo and Fleeker discover that Junior Floogal Boomer has been trying to teach himself guitar! Leading the Floogals to investigate how a guitar works and how its strings make their sound.
When Girl Hooman falls off her bike and wants her training wheels put back, the Floogals investigate exactly what are "training wheels" and end up soon inadvertently helping Girl Hooman to regain her confidence.
When the Floogals' encounter the Hoomans embroiled in a heated board game challenge, the three aliens soon find themselves playing the game themselves.
When the Floogals' spot Boy Hooman wearing an unusually large sock on one leg, and getting lots of attention, they decide to investigate - not least to help Flo finish her Hooman clothing report.
The Floogals' movie night gets interrupted when they find themselves inadvertently babysitting Girl Hooman's new, very life-like, doll and discovering the ups and downs of parenting in the process.
The Floogals find an instant camera in the attic and eventually learn that although Hoomans' take tons of photos on their phones, there are types of camera that turn pictures into objects so they can treasure their memories.
Intrigued by the 'puppet show' Mum Hooman has arranged for Girl Hooman's birthday party, the Floogals end up performing the show themselves, Fleeker and Flo climb inside two glove puppets while Boomer works a marionette.
Mom Hooman forgets to prepare the children's lunches and our heroes wipe her message from the answerphone. The Floogals have to pull together and work out what a lunch box is and how to make a healthy sandwich.
When the Floogals' ship accidentally falls into a box of toys ready to be donated to the local playgroup, they must save their ship while also Floogaling out exactly what it means to 'donate' something.
Boomer is looking for trinkets to add to his treasure collection when Dad Hooman comes out into the garden with a strange machine. The Floogals work out that it's a metal detector and try to find something themselves.
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