Wolf Joe

Last episode
11:00
Wolf Joe

Out late to view the Northern Lights, the friends race to rescue Buddy's run-away drum before it rolls off a cliff, saving it, then playing it to celebrate the dancing lights in the sky.

Catching up on Wolf Joe?

Don't want to miss an episode anymore? Set up a free alarm and receive an email when new episodes are available. Handy!

Season 1
11:00
Joe is convinced he's not good at fishing but finding a little forest spirit in distress he uses his other skills to lead a successful fishing style rescue.
11:00
Kookum's jars of syrup get knocked over and Buddy won't admit he did it but after his friends almost lose the results of their hard work due to his clumsiness he finally comes clean.
While tobogganing, Joe, Nina and Buddy rescue Handyman Hank when his delivery snowmobile breaks down then use their skills to save the Winter Solstice party.
Shy about not feeling as brave as his friends, Buddy is uneasy on a camping trip until heroically rescuing a scared squirrel helps him realize it's okay to admit your fear.
Enthusiastically minding the store for Mishoom, Joe convinces Eva to buy a skateboard resulting in an out of control ride certain to end with a crash unless he and his pals rescue her.
When a new playmate arrives, Nina becomes increasingly competitive but finds she's not the best at everything. A baby otter needs rescuing and Nina and the friend discover that working together as a duo they can save the day.
On a trek to see the stars at a special place in the woods where Buddy sees lots of natural wonders but Joe and Nina are more interested in the games on a cell phone.
The kids are really looking forward to making a big butterfly out of plywood for the butterfly release party in the park but Hank hasn't shown up with their supplies yet.
When the kids find a turtle nest, they know they need to help the hatchlings overcome all obstacles to make it to the marsh, safe and sound.
Inspired by his father, the Chief, Buddy becomes leader of the trio, giving orders to Nina, Joe and Smudge the puppy as they help neighbours.
When Chief Madwe builds the kids their very own fort they imagine themselves as a super rescuers ready to help those in need but Joe keeps raising false alarms.
When Smudge the puppy goes missing, Nina, Joe and Buddy interrupt their outdoor gymnastic practice and track his paw prints up to where he's stuck on a rocky ledge.
When the kids help out at the local radio station they discover a problem with the antenna is being caused by a baby raccoon.
Hoping to win the local art contest each of the trio search for something interesting in nature to paint. When a little raccoon needs help, the kids spring into action.
The trio invent their own sports competition but Joe becomes focused on winning. When a huge runaway snowball rolls towards Grandpa and his ice sculpture Joe leads the trio to divert a big crash.
Buddy is so nervous around a new large puppy that his fear turns a simple dog walking mission into a wild chase. But when he sees the big pup is headed for danger he faces his fear, takes charge and saves the day!
When Joe and his friends forget Mishoom's message and pick too many crabapples, the baskets tip over and roll downhill.
Archive